James Paul Gee
P21 Blogazine. (Partnership for 21st Century Skills), October 6, 2014, Volume 1, Issue 8, No. 13
Publication year: 2014

In the current rush to explore games for education, some people missed the fact that what is really important about game technologies is how they design teaching and learning. We want to bring such design skills and their concomitant teaching and learning principles to school for all sorts of curricular activities, not just games. Games are tools and we in school we want to network lots of good tools, texts, media, activities, and forms of participation into good learning systems.