James Paul Gee
Coiro, J. (2008). Handbook of research on new literacies. New York: Lawrence Erlbaum Associates/Taylor & Francis Group, pg 1023-1036
Publication year: 2008

Note: Tashia Morgridge was not the co-author of this paper–she was person my endowed chair was named after. The editors of this book made a mistake]

In this chapter, we want to discuss the larger issue of the contribution modern video game technologies can make to learning by focusing on one paper: Facer et al.’s (2004) paper, “Savannah: Mobile Gaming and Learning?” (hereafter, “SMGL”).